Extra Credits Writer and game designer James Portnow was the very first to suggest games as a potential venue for "tangential learning".[60] Mozelius et al.[61] factors out that intrinsic integration of learning articles appears to be a crucial design factor, and that games that come with modules for further self-experiments http://sitemaps.bzmall.co.kr/bbs/board.php?bo_table=free&wr_id=17612
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